



The study sets on a path of design learning as it explores the true nature of convergent and divergent thinking while crossing over the realm of creative freedom. It’s a field based project constructed by Piaget’s developmental stages, which uncovers behavioural indicators that contribute for a successfully creative outcome rooting on how adults and children interact towards and away from one another as they work on a collaborative environment.
Based upon results from structured interviews, qualitative consensus through social media platform using ethnomethodology collective approach and phenomenology inquisitive personality, creativity is critically acknowledge as the fuel of innovation and should be unshackled from perfectionism as professionals in education and psychology believe it should be infused in early childhood education. Analysis reveals a strong differential correlation between creative exploration and age bound by social normative once individuals are expected to perform and partake in their citizenship duties as adults.
This prerogative contextualized throughout the project, as design leads and emphasises on how people’s cognitive ability is able to manoeuvre the strings of thoughts and discerning information from their perceptive individual caption through sensus and contemplation. The design project acts upon humans’ potential to fully grasp their creative self through a series of deconstructed stages shaping the will of ideas, influenced by the well-known double diamond model (2002) designed to act as an intermediary to help unravel through visual stimulation occurrence during the chaotic journey of ideas. An interactive graphic novel portraying the genesis of creativity by overlaying constructive ideas within the abstract space.
Ana Rita Gama Master’s in Design